Occasionally, a player will be able to move a peg all the way from the starting triangle across the board and into the opposite triangle in one turn! After each hop, the player may either finish or, if possible and desired, continue by hopping over another peg. Each hop may be over any colored peg including the player's own and can proceed in any one of the six directions. Where a hopping move is made, each hop must be over an adjacent peg and into a vacant hole directly beyond it. In one turn a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs. Players take turns to move a single peg of their own color. The first player to occupy all 10 destination holes is the winner. The aim of the game is to be the first player to move all ten pegs across the board and into the triangle opposite. We suggest that the game is slightly more interesting if unused triangles are left empty so that pegs can hop through and come to rest in them, if desired. Many rules state that any unused triangles must be left populated with their unused pegs so that they cannot be used during the game. In a three-player game the pegs will start in three triangles equidistant from each other.Įach player chooses a color, and the 10 pegs of that color are placed in the appropriately colored triangle. If there are four players, play starts in two pairs of opposing triangles and a two-player game should also be played from opposing triangles. Obviously, for the six-player game, all pegs and triangles are used. Often the Chinese checkers board is sold as a multi-game set along with games like Ludo or Mikado PreparationĬhinese Checkers can be played by two, three, four or six players. Each triangle is a different color and there are six sets of ten pegs with corresponding colors. The interior of the board is a hexagon with each side five holes long. Each point of the star is a triangle consisting of ten holes (four holes to each side). The Chinese Checkers or Chinese Chequers board is in the shape of a six-pointed star. In fact, it's based on an earlier Victorian game called Halma which is played on a square 16 x 16 chequer board. To win you must have all 10 of your marbles occupying the vacant holes of the opposing triangle.South Georgia & South Sandwich Islands (GBP £)Ĭhinese Checkers (or Chinese Chequers) was invented in the 1920s in America and has nothing to do with China. If hopping within another opponent’s home triangle, the marble must not stop within that triangle – it must be able to move out during the hopping. When a marble reaches the opposite triangle across the board it cannot be moved out, only within that triangle. Marbles that have been hopped over stay on the board – no marbles are removed. Players can hop over as many marbles as possible in a single turn. Hopping moves must be to adjacent and empty holes on the board. Marbles may move into adjacent holes or jump over other marbles into holes. Players alternate turns moving single marbles at a time. Play will continue clockwise after the first player has been decided. The unused pegs are left to the side so they are not used in the game.ĭecide who plays first by flipping a coin or playing rock-paper-scissors. Players each choose a color and its 10 corresponding marbles. Three player games use the triangles equidistant from each other. Four player games should be played with two pairs of opposite triangles, two players games should always be played with opposing triangles. A six player game uses all the marbles and triangles. The game can accommodate 2, 3, 4, or 6 players. Get all 10 of your marbles in the opposite triangle home before the other players.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |